Interactive entry

Scale in

Scale in helps users understand how content appears or leaves the interface.

Active entry

Preview, parameters, and exports

Scale in helps users understand how content appears or leaves the interface.

Element grows from smaller to full size as it appears, often paired with a fade

Browse categories
Preview
Scale in
420ms
28px
0ms
soft
.motion-card {
  animation-name: motion-scale-in;
  animation-duration: 420ms;
  animation-timing-function: cubic-bezier(0.23, 1, 0.32, 1);
  animation-delay: 0ms;
  animation-fill-mode: both;
  will-change: transform, opacity;
  transform-origin: center;
}

@keyframes motion-scale-in {
  from {
    opacity: 0;
    transform: translateY(28px) scale(0.96);
  }

  to {
    opacity: 1;
    transform: translateY(0) scale(1);
  }
}

@media (prefers-reduced-motion: reduce) {
  .motion-card {
    animation-name: motion-scale-in-reduced;
    animation-duration: 180ms;
    animation-delay: 0ms;
    transform: none;
    animation-iteration-count: 1;
  }
}

@keyframes motion-scale-in-reduced {
  from {
    opacity: 0;
  }

  to {
    opacity: 1;
  }
}

Agent prompt

Use Scale in for a UI fragment: Scale in helps users understand how content appears or leaves the interface. Animate transform and opacity, keep the duration at 420ms, use 28px of visual amplitude, add a 0ms delay, use soft easing (cubic-bezier(0.23, 1, 0.32, 1)), and include a reduced-motion fallback.

intent: entrancefeel: softcontext: card
Usage
  • Use it when you need to help users understand how content appears or leaves the interface.
  • Good for low- or medium-frequency UI changes that should stay short, clear, and interruptible.
  • Copy the prompt or CSS and hand it to an agent for implementation.
Examples
  • Preview Scale in on a card, list item, or lightweight panel.
  • Tune duration, travel, delay, and curve until Scale in matches the surrounding interface.
Review notes
  • Prefer transform and opacity so motion stays off layout and paint work.
  • Keep UI motion under 300ms; frequent feedback should be shorter.
  • Avoid scale(0) and UI ease-in; use a physical starting point and a strong ease-out curve.
Reduced motion

Under reduced motion, Scale in removes travel, rotation, or looping and keeps a short fade or state comparison.