Interactive entry
Morph
Morph helps preserve visual continuity across state changes.
Active entry
Preview, parameters, and exports
Morph helps preserve visual continuity across state changes.
One shape smoothly turns into another shape, e.g. Dynamic Island
Browse categories420ms
28px
0ms
soft
.motion-card {
animation-name: motion-morph;
animation-duration: 420ms;
animation-timing-function: cubic-bezier(0.23, 1, 0.32, 1);
animation-delay: 0ms;
animation-fill-mode: both;
will-change: transform, opacity;
transform-origin: center;
}
@keyframes motion-morph {
from {
opacity: 0;
transform: translateX(-28px) scale(0.96);
}
to {
opacity: 1;
transform: translateY(0) scale(1);
}
}
@media (prefers-reduced-motion: reduce) {
.motion-card {
animation-name: motion-morph-reduced;
animation-duration: 180ms;
animation-delay: 0ms;
transform: none;
animation-iteration-count: 1;
}
}
@keyframes motion-morph-reduced {
from {
opacity: 0;
}
to {
opacity: 1;
}
}Agent prompt
Use Morph for a UI fragment: Morph helps preserve visual continuity across state changes. Animate transform and opacity, keep the duration at 420ms, use 28px of visual amplitude, add a 0ms delay, use soft easing (cubic-bezier(0.23, 1, 0.32, 1)), and include a reduced-motion fallback.
intent: entrancefeel: softcontext: card
- Use it when you need to preserve visual continuity across state changes.
- Good for low- or medium-frequency UI changes that should stay short, clear, and interruptible.
- Copy the prompt or CSS and hand it to an agent for implementation.
- Preview Morph on a card, list item, or lightweight panel.
- Tune duration, travel, delay, and curve until Morph matches the surrounding interface.
- Prefer transform and opacity so motion stays off layout and paint work.
- Keep UI motion under 300ms; frequent feedback should be shorter.
- Avoid scale(0) and UI ease-in; use a physical starting point and a strong ease-out curve.
Under reduced motion, Morph removes travel, rotation, or looping and keeps a short fade or state comparison.