Interactive entry

Asymmetric easing

Asymmetric easing helps control speed changes so motion feels responsive or smooth.

Active entry

Preview, parameters, and exports

Asymmetric easing helps control speed changes so motion feels responsive or smooth.

A curve that accelerates and decelerates at different rates. Feels more alive than a symmetric one

Browse categories
Preview
Asymmetric easing
420ms
28px
0ms
soft
.motion-card {
  animation-name: motion-asymmetric-easing;
  animation-duration: 420ms;
  animation-timing-function: cubic-bezier(0.23, 1, 0.32, 1);
  animation-delay: 0ms;
  animation-fill-mode: both;
  will-change: transform, opacity;
  transform-origin: center;
}

@keyframes motion-asymmetric-easing {
  from {
    opacity: 0;
    transform: translateX(-28px);
  }

  to {
    opacity: 1;
    transform: translateY(0) scale(1);
  }
}

@media (prefers-reduced-motion: reduce) {
  .motion-card {
    animation-name: motion-asymmetric-easing-reduced;
    animation-duration: 180ms;
    animation-delay: 0ms;
    transform: none;
    animation-iteration-count: 1;
  }
}

@keyframes motion-asymmetric-easing-reduced {
  from {
    opacity: 0;
  }

  to {
    opacity: 1;
  }
}

Agent prompt

Use Asymmetric easing for a UI fragment: Asymmetric easing helps control speed changes so motion feels responsive or smooth. Animate transform and opacity, keep the duration at 420ms, use 28px of visual amplitude, add a 0ms delay, use soft easing (cubic-bezier(0.23, 1, 0.32, 1)), and include a reduced-motion fallback.

intent: entrancefeel: softcontext: card
Usage
  • Use it when you need to control speed changes so motion feels responsive or smooth.
  • Good for low- or medium-frequency UI changes that should stay short, clear, and interruptible.
  • Copy the prompt or CSS and hand it to an agent for implementation.
Examples
  • Preview Asymmetric easing on a card, list item, or lightweight panel.
  • Tune duration, travel, delay, and curve until Asymmetric easing matches the surrounding interface.
Review notes
  • Prefer transform and opacity so motion stays off layout and paint work.
  • Keep UI motion under 300ms; frequent feedback should be shorter.
  • Avoid scale(0) and UI ease-in; use a physical starting point and a strong ease-out curve.
Reduced motion

Under reduced motion, Asymmetric easing removes travel, rotation, or looping and keeps a short fade or state comparison.