Interactive entry
Ease-out
Ease-out helps control speed changes so motion feels responsive or smooth.
Active entry
Preview, parameters, and exports
Ease-out helps control speed changes so motion feels responsive or smooth.
Starts fast, ends slow. The default for most UI and anything responding to the user
Browse categories420ms
28px
0ms
soft
.motion-card {
animation-name: motion-ease-out;
animation-duration: 420ms;
animation-timing-function: cubic-bezier(0.23, 1, 0.32, 1);
animation-delay: 0ms;
animation-fill-mode: both;
will-change: transform, opacity;
transform-origin: center;
}
@keyframes motion-ease-out {
from {
opacity: 0;
transform: translateX(-28px);
}
to {
opacity: 1;
transform: translateY(0) scale(1);
}
}
@media (prefers-reduced-motion: reduce) {
.motion-card {
animation-name: motion-ease-out-reduced;
animation-duration: 180ms;
animation-delay: 0ms;
transform: none;
animation-iteration-count: 1;
}
}
@keyframes motion-ease-out-reduced {
from {
opacity: 0;
}
to {
opacity: 1;
}
}Agent prompt
Use Ease-out for a UI fragment: Ease-out helps control speed changes so motion feels responsive or smooth. Animate transform and opacity, keep the duration at 420ms, use 28px of visual amplitude, add a 0ms delay, use soft easing (cubic-bezier(0.23, 1, 0.32, 1)), and include a reduced-motion fallback.
intent: entrancefeel: softcontext: card
- Use it when you need to control speed changes so motion feels responsive or smooth.
- Good for low- or medium-frequency UI changes that should stay short, clear, and interruptible.
- Copy the prompt or CSS and hand it to an agent for implementation.
- Preview Ease-out on a card, list item, or lightweight panel.
- Tune duration, travel, delay, and curve until Ease-out matches the surrounding interface.
- Prefer transform and opacity so motion stays off layout and paint work.
- Keep UI motion under 300ms; frequent feedback should be shorter.
- Avoid scale(0) and UI ease-in; use a physical starting point and a strong ease-out curve.
Under reduced motion, Ease-out removes travel, rotation, or looping and keeps a short fade or state comparison.