Interactive entry
Idle animation
Idle animation helps use continuous motion for waiting, liveliness, or ambient atmosphere.
Active entry
Preview, parameters, and exports
Idle animation helps use continuous motion for waiting, liveliness, or ambient atmosphere.
Subtle motion that plays while an element is just sitting there, waiting to be interacted with
Browse categories1200ms
28px
0ms
soft
.motion-card {
animation-name: motion-idle-animation;
animation-duration: 1200ms;
animation-timing-function: cubic-bezier(0.23, 1, 0.32, 1);
animation-delay: 0ms;
animation-fill-mode: both;
will-change: transform, opacity;
transform-origin: center;
animation-iteration-count: infinite;
}
@keyframes motion-idle-animation {
from {
opacity: 0;
transform: translateY(0) scale(0.98);
}
to {
opacity: 1;
transform: translateY(0) scale(1);
}
}
@media (prefers-reduced-motion: reduce) {
.motion-card {
animation-name: motion-idle-animation-reduced;
animation-duration: 180ms;
animation-delay: 0ms;
transform: none;
animation-iteration-count: 1;
}
}
@keyframes motion-idle-animation-reduced {
from {
opacity: 0;
}
to {
opacity: 1;
}
}Agent prompt
Use Idle animation for a UI fragment: Idle animation helps use continuous motion for waiting, liveliness, or ambient atmosphere. Animate transform and opacity, keep the duration at 1200ms, use 28px of visual amplitude, add a 0ms delay, use soft easing (cubic-bezier(0.23, 1, 0.32, 1)), and include a reduced-motion fallback.
intent: entrancefeel: softcontext: card
- Use it when you need to use continuous motion for waiting, liveliness, or ambient atmosphere.
- Good for low- or medium-frequency UI changes that should stay short, clear, and interruptible.
- Copy the prompt or CSS and hand it to an agent for implementation.
- Preview Idle animation on a card, list item, or lightweight panel.
- Tune duration, travel, delay, and curve until Idle animation matches the surrounding interface.
- Prefer transform and opacity so motion stays off layout and paint work.
- Keep UI motion under 300ms; frequent feedback should be shorter.
- Avoid scale(0) and UI ease-in; use a physical starting point and a strong ease-out curve.
Under reduced motion, Idle animation removes travel, rotation, or looping and keeps a short fade or state comparison.