Interactive entry

Loop

Loop helps use continuous motion for waiting, liveliness, or ambient atmosphere.

Active entry

Preview, parameters, and exports

Loop helps use continuous motion for waiting, liveliness, or ambient atmosphere.

An animation that repeats, a set number of times or infinitely

Browse categories
Preview
Loop
1200ms
28px
0ms
soft
.motion-card {
  animation-name: motion-loop;
  animation-duration: 1200ms;
  animation-timing-function: cubic-bezier(0.23, 1, 0.32, 1);
  animation-delay: 0ms;
  animation-fill-mode: both;
  will-change: transform, opacity;
  transform-origin: center;
  animation-iteration-count: infinite;
}

@keyframes motion-loop {
  from {
    opacity: 0;
    transform: translateY(0) scale(0.98);
  }

  to {
    opacity: 1;
    transform: translateY(0) scale(1);
  }
}

@media (prefers-reduced-motion: reduce) {
  .motion-card {
    animation-name: motion-loop-reduced;
    animation-duration: 180ms;
    animation-delay: 0ms;
    transform: none;
    animation-iteration-count: 1;
  }
}

@keyframes motion-loop-reduced {
  from {
    opacity: 0;
  }

  to {
    opacity: 1;
  }
}

Agent prompt

Use Loop for a UI fragment: Loop helps use continuous motion for waiting, liveliness, or ambient atmosphere. Animate transform and opacity, keep the duration at 1200ms, use 28px of visual amplitude, add a 0ms delay, use soft easing (cubic-bezier(0.23, 1, 0.32, 1)), and include a reduced-motion fallback.

intent: entrancefeel: softcontext: card
Usage
  • Use it when you need to use continuous motion for waiting, liveliness, or ambient atmosphere.
  • Good for low- or medium-frequency UI changes that should stay short, clear, and interruptible.
  • Copy the prompt or CSS and hand it to an agent for implementation.
Examples
  • Preview Loop on a card, list item, or lightweight panel.
  • Tune duration, travel, delay, and curve until Loop matches the surrounding interface.
Review notes
  • Prefer transform and opacity so motion stays off layout and paint work.
  • Keep UI motion under 300ms; frequent feedback should be shorter.
  • Avoid scale(0) and UI ease-in; use a physical starting point and a strong ease-out curve.
Reduced motion

Under reduced motion, Loop removes travel, rotation, or looping and keeps a short fade or state comparison.