Interactive entry

Damping

Damping helps keep velocity, weight, and interruptibility in motion responses.

Active entry

Preview, parameters, and exports

Damping helps keep velocity, weight, and interruptibility in motion responses.

How quickly a spring settles. Lower damping means more bounce and oscillation

Browse categories
Preview
Damping
420ms
28px
0ms
spring
.motion-card {
  animation-name: motion-damping;
  animation-duration: 420ms;
  animation-timing-function: cubic-bezier(0.32, 0.72, 0, 1);
  animation-delay: 0ms;
  animation-fill-mode: both;
  will-change: transform, opacity;
  transform-origin: center;
}

@keyframes motion-damping {
  from {
    opacity: 0;
    transform: translateY(28px) scale(0.94);
  }

  to {
    opacity: 1;
    transform: translateY(0) scale(1);
  }
}

@media (prefers-reduced-motion: reduce) {
  .motion-card {
    animation-name: motion-damping-reduced;
    animation-duration: 180ms;
    animation-delay: 0ms;
    transform: none;
    animation-iteration-count: 1;
  }
}

@keyframes motion-damping-reduced {
  from {
    opacity: 0;
  }

  to {
    opacity: 1;
  }
}

Agent prompt

Use Damping for a UI fragment: Damping helps keep velocity, weight, and interruptibility in motion responses. Animate transform and opacity, keep the duration at 420ms, use 28px of visual amplitude, add a 0ms delay, use spring easing (cubic-bezier(0.32, 0.72, 0, 1)), and include a reduced-motion fallback.

intent: entrancefeel: softcontext: card
Usage
  • Use it when you need to keep velocity, weight, and interruptibility in motion responses.
  • Good for low- or medium-frequency UI changes that should stay short, clear, and interruptible.
  • Copy the prompt or CSS and hand it to an agent for implementation.
Examples
  • Preview Damping on a card, list item, or lightweight panel.
  • Tune duration, travel, delay, and curve until Damping matches the surrounding interface.
Review notes
  • Prefer transform and opacity so motion stays off layout and paint work.
  • Keep UI motion under 300ms; frequent feedback should be shorter.
  • Avoid scale(0) and UI ease-in; use a physical starting point and a strong ease-out curve.
Reduced motion

Under reduced motion, Damping removes travel, rotation, or looping and keeps a short fade or state comparison.