Interactive entry
Damping
Damping helps keep velocity, weight, and interruptibility in motion responses.
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Preview, parameters, and exports
Damping helps keep velocity, weight, and interruptibility in motion responses.
How quickly a spring settles. Lower damping means more bounce and oscillation
Browse categories420ms
28px
0ms
spring
.motion-card {
animation-name: motion-damping;
animation-duration: 420ms;
animation-timing-function: cubic-bezier(0.32, 0.72, 0, 1);
animation-delay: 0ms;
animation-fill-mode: both;
will-change: transform, opacity;
transform-origin: center;
}
@keyframes motion-damping {
from {
opacity: 0;
transform: translateY(28px) scale(0.94);
}
to {
opacity: 1;
transform: translateY(0) scale(1);
}
}
@media (prefers-reduced-motion: reduce) {
.motion-card {
animation-name: motion-damping-reduced;
animation-duration: 180ms;
animation-delay: 0ms;
transform: none;
animation-iteration-count: 1;
}
}
@keyframes motion-damping-reduced {
from {
opacity: 0;
}
to {
opacity: 1;
}
}Agent prompt
Use Damping for a UI fragment: Damping helps keep velocity, weight, and interruptibility in motion responses. Animate transform and opacity, keep the duration at 420ms, use 28px of visual amplitude, add a 0ms delay, use spring easing (cubic-bezier(0.32, 0.72, 0, 1)), and include a reduced-motion fallback.
intent: entrancefeel: softcontext: card
- Use it when you need to keep velocity, weight, and interruptibility in motion responses.
- Good for low- or medium-frequency UI changes that should stay short, clear, and interruptible.
- Copy the prompt or CSS and hand it to an agent for implementation.
- Preview Damping on a card, list item, or lightweight panel.
- Tune duration, travel, delay, and curve until Damping matches the surrounding interface.
- Prefer transform and opacity so motion stays off layout and paint work.
- Keep UI motion under 300ms; frequent feedback should be shorter.
- Avoid scale(0) and UI ease-in; use a physical starting point and a strong ease-out curve.
Under reduced motion, Damping removes travel, rotation, or looping and keeps a short fade or state comparison.