Interactive entry
Interruptible animation
Interruptible animation helps keep velocity, weight, and interruptibility in motion responses.
Active entry
Preview, parameters, and exports
Interruptible animation helps keep velocity, weight, and interruptibility in motion responses.
An animation that can be smoothly redirected mid-flight instead of finishing first
Browse categories420ms
28px
0ms
spring
.motion-card {
animation-name: motion-interruptible-animation;
animation-duration: 420ms;
animation-timing-function: cubic-bezier(0.32, 0.72, 0, 1);
animation-delay: 0ms;
animation-fill-mode: both;
will-change: transform, opacity;
transform-origin: center;
}
@keyframes motion-interruptible-animation {
from {
opacity: 0;
transform: translateY(28px) scale(0.94);
}
to {
opacity: 1;
transform: translateY(0) scale(1);
}
}
@media (prefers-reduced-motion: reduce) {
.motion-card {
animation-name: motion-interruptible-animation-reduced;
animation-duration: 180ms;
animation-delay: 0ms;
transform: none;
animation-iteration-count: 1;
}
}
@keyframes motion-interruptible-animation-reduced {
from {
opacity: 0;
}
to {
opacity: 1;
}
}Agent prompt
Use Interruptible animation for a UI fragment: Interruptible animation helps keep velocity, weight, and interruptibility in motion responses. Animate transform and opacity, keep the duration at 420ms, use 28px of visual amplitude, add a 0ms delay, use spring easing (cubic-bezier(0.32, 0.72, 0, 1)), and include a reduced-motion fallback.
intent: entrancefeel: softcontext: card
- Use it when you need to keep velocity, weight, and interruptibility in motion responses.
- Good for low- or medium-frequency UI changes that should stay short, clear, and interruptible.
- Copy the prompt or CSS and hand it to an agent for implementation.
- Preview Interruptible animation on a card, list item, or lightweight panel.
- Tune duration, travel, delay, and curve until Interruptible animation matches the surrounding interface.
- Prefer transform and opacity so motion stays off layout and paint work.
- Keep UI motion under 300ms; frequent feedback should be shorter.
- Avoid scale(0) and UI ease-in; use a physical starting point and a strong ease-out curve.
Under reduced motion, Interruptible animation removes travel, rotation, or looping and keeps a short fade or state comparison.