Fade in / Fade out
淡入 / 淡出fade-in-fade-outElement appears or disappears by changing opacity.
元素通过改变不透明度出现或消失。
The complete Animation Vocabulary with verbatim source definitions, precise Chinese translations, close-term distinctions, and links to working components.
Foundational motion language for elements appearing, leaving, and being revealed.
fade-in-fade-outElement appears or disappears by changing opacity.
元素通过改变不透明度出现或消失。
slide-inElement enters by sliding in from off-screen (left, right, top, or bottom).
元素从屏幕外沿左、右、上或下方滑入。
scale-inElement grows from smaller to full size as it appears, often paired with a fade.
元素出现时从较小尺寸放大到完整尺寸,通常与淡入搭配。
pop-inElement appears with a slight overshoot, like it bounces into place.
元素出现时略微越过最终状态,再像回弹一样落到位。
Pop in overshoots and settles; Scale in can stop directly at its final size.
revealContent is uncovered gradually, often by animating a clip-path or mask.
内容逐步显露,通常通过动画化裁切路径或遮罩实现。
enter-exitThe animation an element plays when it's added to or removed from the screen.
元素被添加到屏幕或从屏幕移除时播放的动画。
Enter / Exit names the lifecycle motion used when an element is added or removed; Slide in is one directional implementation.
Vocabulary for organizing multiple elements, moments, and timing relationships.
keyframesDefined points in an animation (0%, 50%, 100%) that the browser fills the gaps between.
动画中预先定义的节点(如 0%、50%、100%),浏览器会补全节点之间的画面。
interpolation-tweenGenerating all the in-between frames between a start and end value, so motion is continuous.
生成起始值与结束值之间的所有中间帧,让运动保持连续。
Interpolation / Tween generates frames between values; Keyframes defines state checkpoints on a timeline.
staggerAnimate several items one after another with a small delay between each, creating a cascade.
让多个项目依次播放动画,并在相邻项目之间加入短延迟,形成级联节奏。
orchestrationDeliberately timing multiple animations so they feel like one coordinated motion.
有意识地安排多段动画的时间关系,让它们呈现为一个协调的整体动作。
Orchestration coordinates timing across multiple animations; Keyframes describes states inside one animation.
delayTime before an animation starts.
动画开始前等待的时间。
Delay is the wait before motion starts; Duration is the time the motion spends running.
durationHow long an animation takes.
一段动画完成所需的时间。
fill-modeWhether an element keeps its first or last frame's styles before the animation starts or after it ends (e.g. forwards).
控制元素在动画开始前或结束后是否保留首帧或末帧样式,例如 forwards。
Fill mode controls which styles persist outside the active interval; Keyframes defines states inside it.
stepped-animationAn animation that is divided into discrete steps, like a countdown timer.
被划分为若干离散步骤的动画,例如倒计时器。
Stepped animation jumps between discrete states; regular keyframes usually interpolate continuously between states.
Terms for changing position, size, angle, perspective, and transform origin.
translateMove an element along the X or Y axis.
沿 X 轴或 Y 轴移动元素。
scaleMake an element bigger or smaller.
放大或缩小元素。
Scale changes an element's size; Translate changes its position.
rotateSpin an element around a point.
让元素围绕一个点旋转。
Rotate changes an element's angle around an anchor; Translate changes its position.
skewSlant an element along the X or Y axis, shearing it out of its rectangular shape.
沿 X 轴或 Y 轴倾斜元素,使其从矩形形态产生切变。
Skew shears an element's shape; Translate moves it along an axis.
3d-tilt-flipRotate in 3D space (rotateX / rotateY) to add depth.
在三维空间中通过 rotateX 或 rotateY 旋转,增加纵深感。
perspectiveHow strong the 3D effect looks — a lower value exaggerates depth, like the viewer is closer.
控制 3D 效果的强弱;较小的值会夸大纵深,像观察者距离更近。
Perspective controls the depth of a 3D projection; Translate controls spatial position.
transform-originThe anchor point a scale or rotation grows or spins from.
缩放展开或旋转所围绕的锚点。
Transform origin anchors scale or rotation; a pure translation keeps the same path across origins.
origin-aware-animationAn element animates out of its trigger, like a popover growing from the button that opened it instead of from its own center which is the default in CSS.
元素从触发它的控件位置展开,例如弹出层从打开它的按钮处生长,而非沿用 CSS 默认的自身中心。
Terms for connecting states, views, and element identity.
crossfadeOne element fades out as another fades in, in the same spot.
一个元素淡出的同时,另一个元素在同一位置淡入。
continuity-transitionA change that keeps the user oriented by visually connecting before and after. For example, making the same rectangle bigger and smaller.
通过视觉连接变化前后的状态来帮助用户保持方位感,例如让同一个矩形放大或缩小。
Continuity transition is a principle for preserving before-and-after relationships; Morph is one technique that can create continuity.
morphOne shape smoothly turns into another shape, e.g. Dynamic Island.
一个形状平滑地变成另一个形状,例如灵动岛。
shared-element-transitionAn element travels and transforms from one position into another, like a thumbnail expanding into a card.
同一个元素从一个位置移动并变换到另一个位置,例如缩略图展开成卡片。
Shared element transition moves and transforms the same element across layouts; Morph emphasizes one shape becoming another.
layout-animationWhen an element's size or position changes, it animates to the new spot instead of snapping.
元素尺寸或位置变化时,以动画移动到新状态,而非瞬间跳变。
Layout animation smooths size or position changes; Morph changes an element's shape.
accordion-collapseA section smoothly expands and collapses its height to show or hide content.
一个区域平滑地展开或收起高度,以显示或隐藏内容。
direction-aware-transitionContent slides one way going forward and the opposite way going back, so navigation has a sense of direction.
前进时内容沿一个方向滑动,返回时沿相反方向滑动,让导航具备方向感。
Terms tied to scroll position, viewport entry, and page navigation.
scroll-revealElements fade or slide into place as they enter the viewport.
元素进入视口时淡入或滑动到位。
scroll-driven-animationAn animation whose progress is tied directly to scroll position.
动画进度与滚动位置直接绑定。
parallaxBackground and foreground move at different speeds while scrolling, creating depth.
滚动时背景与前景以不同速度移动,从而营造纵深感。
page-transitionAn animation that plays when navigating from one page or route to another.
从一个页面或路由导航到另一个页面或路由时播放的动画。
view-transitionThe browser morphs between two states or pages, connecting shared elements.
浏览器在两个状态或页面之间进行形变过渡,并连接共享元素。
View transition refers to the browser connecting DOM states or page snapshots; Page transition covers route-change animation more broadly.
Terms for responding to press, touch, drag, and error states.
hover-effectVisual change when the cursor moves over an element.
光标移到元素上方时产生的视觉变化。
press-tap-feedbackA subtle scale-down when an element is clicked, so it feels physical.
元素被点击时轻微缩小,让操作具有实体触感。
hold-to-confirmA progress effect that fills up while the user holds a button.
用户持续按住按钮时逐步填满的进度效果。
dragMoving an element by grabbing it, often with momentum when released.
抓住元素并移动它,释放时通常带有动量。
Drag is the general gesture of grabbing and moving an element; Drag to reorder applies it to list ordering.
drag-to-reorderDragging items in a list to rearrange them, while the others shift to make room.
拖动列表项来重新排序,其他项目会移动并让出位置。
swipe-to-dismissDragging an element off-screen to close it, like a drawer or toast.
把元素拖出屏幕以关闭它,例如抽屉或提示消息。
rubber-bandingResistance and snap-back when you drag past a boundary (the iOS overscroll feel).
拖过边界时出现阻力并回弹,类似 iOS 的过度滚动手感。
Rubber-banding resists and returns after a boundary is crossed; Swipe to dismiss removes an element after a threshold.
shake-wiggleA quick side-to-side jitter signaling an error or rejected input.
快速左右抖动,用来提示错误或输入被拒绝。
rippleA circle expanding from the point of a tap, confirming the press.
圆形从轻触点向外扩散,用来确认按压操作。
Terms that describe how speed accelerates, decelerates, and holds rhythm.
easingThe rate at which an animation speeds up or slows down.
动画加速或减速的速率变化方式。
ease-outStarts fast, ends slow. The default for most UI and anything responding to the user.
开始快、结束慢,适合作为大多数 UI 动效和用户响应动作的默认选择。
Ease-out is an easing profile that starts fast and ends slowly, fitting user-triggered responses.
ease-inStarts slow, ends fast. Usually avoided; can feel sluggish.
开始慢、结束快,通常应谨慎使用,因为容易显得迟缓。
Ease-in is an easing profile that starts slowly and ends fast, which can make UI response feel sluggish.
ease-in-outSlow, fast, slow. Good for elements already on screen moving from A to B.
速度由慢到快再到慢,适合屏幕上已有元素从 A 点移动到 B 点。
Ease-in-out is slow at both ends and faster in the middle, fitting movement of elements already on screen.
linearConstant speed. Avoid for UI; reserve for spinners or marquees.
保持恒定速度;UI 动效应避免使用,仅保留给加载旋转器或跑马灯。
Linear easing keeps constant speed, fitting continuous motion such as spinners and marquees.
cubic-bezierA custom easing curve you define for precise control.
由开发者定义的自定义缓动曲线,用于精确控制速度变化。
Cubic-bezier expresses a custom easing curve for precise acceleration and deceleration control.
asymmetric-easingA curve that accelerates and decelerates at different rates. Feels more alive than a symmetric one.
加速与减速速率不同的曲线,通常比对称曲线更有生命力。
Asymmetric easing uses different acceleration and deceleration rates; it is a custom easing strategy.
Terms for physics-based motion with mass, damping, velocity, and bounce.
springMotion driven by physics (tension, mass, damping) rather than a set duration.
由张力、质量和阻尼等物理参数驱动的运动,不依赖固定时长。
stiffness-tensionHow strongly the spring pulls toward its target. Higher feels snappier.
弹簧拉向目标的力度,数值越高,响应越干脆。
Stiffness / Tension controls how strongly a spring pulls toward its target; it is a spring-model parameter.
dampingHow quickly a spring settles. Lower damping means more bounce and oscillation.
弹簧稳定下来的速度;阻尼越低,回弹和振荡越明显。
Damping controls how quickly oscillation settles; Spring is the full physical model that includes damping.
massHow heavy the animated element feels. More mass makes it slower and more sluggish.
动画元素呈现出的重量;质量越大,运动越慢、越沉。
Mass controls perceived weight and inertia; it works with stiffness and damping to shape a spring response.
bounceA spring that overshoots and settles, adding playfulness.
弹簧越过目标后再稳定下来,为动作增加活泼感。
Bounce is a spring overshooting and settling, commonly produced by lower damping with suitable stiffness.
perceptual-durationHow long a spring feels finished, even though it keeps micro-settling underneath.
弹簧在感知上完成所需的时长,尽管底层仍在进行微小的收敛。
Perceptual duration describes when a spring feels finished to the user; it differs from a fixed CSS duration.
momentumMotion that carries velocity, especially after a drag or interruption.
保留速度并继续前进的运动,常见于拖拽释放或动画中断之后。
Momentum preserves velocity after release or interruption; a spring can receive and carry that velocity.
velocityHow fast and in which direction an element is moving. A spring carries it into the next animation when interrupted, so a flicked element keeps its speed.
元素移动的快慢与方向;弹簧会在中断时把它带入下一段动画,使被快速甩动的元素保留速度。
Velocity records speed and direction; a spring can use it as the initial condition for the next response.
interruptible-animationAn animation that can be smoothly redirected mid-flight instead of finishing first.
动画可以在运行途中平滑地改变目标,无需等待当前动作完成。
Interruptible animation names the ability to retarget motion smoothly in flight; a spring is one way to implement it.
Terms for autonomous, looping, and ambient motion.
marqueeText or content that scrolls continuously in a loop.
文字或内容持续循环滚动。
loopAn animation that repeats, a set number of times or infinitely.
按指定次数或无限重复播放的动画。
alternateA loop that plays forward then reverses each iteration, instead of jumping back to the start.
每轮先正向播放再反向播放的循环,避免直接跳回起点。
Alternate reverses direction each iteration; Loop also includes normal, reverse, finite, and infinite strategies.
orbitAn element circling around another in a continuous path.
一个元素沿连续路径围绕另一个元素旋转。
pulseA gentle repeating scale or opacity change to draw attention.
通过轻柔重复的缩放或透明度变化吸引注意。
Pulse repeats scale or opacity changes to attract attention; Idle animation is the broader category that can include it.
floatA gentle, continuous up-and-down drift that makes a static element feel alive and weightless.
轻柔、持续的上下漂移,让静态元素显得有生命力且轻盈。
Float uses continuous subtle vertical drift; Idle animation can also use pulse and other low-intensity motion.
idle-animationSubtle motion that plays while an element is just sitting there, waiting to be interacted with.
元素静置并等待交互时播放的细微运动。
Terms for small effects that make interfaces clearer and more polished.
blurA blur filter used to soften an element or mask tiny imperfections.
用于柔化元素或掩盖细小瑕疵的模糊滤镜。
clip-pathClipping an element to a shape, used for reveals, masks, and before/after sliders.
把元素裁切成指定形状,可用于揭示、遮罩和前后对比滑杆。
Clip-path hides regions with a defined shape boundary; Blur softens pixels and does not define the visible region.
maskHiding or revealing parts of an element using a shape or gradient — like clip-path, but with soft, fadeable edges.
使用形状或渐变隐藏、揭示元素的部分区域;它类似裁切路径,同时支持柔和、可渐隐的边缘。
Mask controls visible regions through alpha or luminance and supports soft edges; Blur only softens the image.
before-after-sliderA draggable divider that wipes between two overlaid images to compare them.
通过可拖动分割线在两张叠放图片之间擦拭切换,以便对比。
line-drawingAn SVG path that draws itself in, like an invisible pen tracing it.
SVG 路径像被一支隐形画笔描摹一样自行绘制出来。
text-morphText that animates character by character when it changes, drawing attention to the new value.
文字变化时逐字符播放动画,把注意力引向新值。
skeleton-shimmerA placeholder with a moving sheen shown while content loads.
内容加载期间显示的占位结构,表面带有移动的微光。
number-tickerDigits rolling or counting up to a value.
数字滚动或递增到目标值。
tabular-numbersFixed-width digits so numbers don't shift around as they change. Essential for tickers, timers, and counters.
使用固定宽度的数字,使数值变化时不会左右跳动;它对数字滚动、计时器和计数器非常重要。
Tabular numbers is a typographic feature that stabilizes digit width; Number ticker is the animation used when values change.
typewriterText appearing one character at a time, as if being typed.
文字像正在输入一样逐字符出现。
Terms for judging smoothness, jank, and rendering performance.
frame-rateFrames drawn per second. 60fps is the baseline for smooth motion; 120fps on newer displays.
每秒绘制的帧数;60fps 是流畅运动的基线,新款显示器可达到 120fps。
jankVisible stutter when the browser drops frames because it can't keep up with the animation.
浏览器无法跟上动画并发生掉帧时出现的可见停顿。
Jank is the visible stutter a user sees; Frame rate is the metric used to measure drawing speed.
dropped-frameA frame the browser missed its deadline to draw, causing a tiny hitch in motion.
浏览器未能在截止时间前绘制的一帧,会让运动出现轻微顿挫。
Dropped frame is one missed drawing deadline; Frame rate summarizes drawing frequency over time.
compositingLetting the GPU move or fade an element on its own layer without redoing layout or paint.
让 GPU 在独立图层上移动元素或改变其透明度,无需重新执行布局或绘制。
will-changeA CSS hint that an element is about to animate, so the browser can promote it to its own layer ahead of time.
一种 CSS 提示,用来告知浏览器元素即将播放动画,使浏览器可以提前把它提升到独立图层。
will-change is an optimization hint; Compositing is the rendering stage that lets the GPU handle layers.
layout-thrashingAnimating properties like width, height, top, or left that force the browser to recalculate layout every frame, causing jank.
动画化 width、height、top 或 left 等属性,迫使浏览器逐帧重新计算布局并引发卡顿。
Layout thrashing comes from repeated layout calculation; compositor-friendly transform and opacity can avoid that work.
Principles for deciding when to animate, how to animate, and how to protect users.
purposeful-animationMotion should serve a function — orient, give feedback, show relationships — not just decorate.
动效应承担明确功能,例如帮助定位、提供反馈或展示关系,而非只作装饰。
anticipationA small wind-up in the opposite direction before a move, hinting at what's about to happen.
动作开始前先向相反方向进行一小段蓄力,用来预示即将发生的运动。
follow-throughParts of an element keep moving and settle slightly after the main motion stops, adding weight.
主运动停止后,元素的部分结构继续移动并稍后稳定,从而增加重量感。
Follow-through happens after the main motion stops; Anticipation happens before the main motion starts.
squash-and-stretchDeforming an element as it moves to convey weight, speed, and flexibility.
在元素运动时改变其形状,用来表现重量、速度和弹性。
Squash & stretch uses deformation to express weight and flexibility; Anticipation uses an opposite wind-up to preview motion.
perceived-performanceThe right animation makes an interface feel faster, even when it isn't.
恰当的动画可以让界面在实际速度未变化时显得更快。
frequency-of-useThe more often a user sees an animation, the shorter and subtler it should be.
用户看到一段动画的频率越高,它就应越短、越克制。
Frequency of use determines how short and subtle motion should be; Purposeful animation determines the function it serves.
spatial-consistencyAnimating so an element keeps its identity and position across states, so users never lose track of where things went.
让元素在不同状态之间保持身份与空间位置的连续,使用户始终知道内容去了哪里。
Spatial consistency preserves identity and position across states; Purposeful animation supplies the reason for that continuity.
hardware-accelerationAnimating transform and opacity lets the GPU keep motion smooth.
动画化 transform 和 opacity,让 GPU 保持运动流畅。
Hardware acceleration describes using the GPU to keep motion smooth; Compositing is the rendering stage that hands independent layers to the GPU.
reduced-motionRespecting the user's prefers-reduced-motion setting by toning down or removing motion.
尊重用户的 prefers-reduced-motion 设置,降低或移除动态效果。